TactiCall

Make one call. Eleven players each move differently

TactiCall is a football manager simulation that turns one plain-language instruction from the manager into a behavior plan for each of the eleven players, then plays the match

From one sentence to a full match

Manager's call "Press high when we lose the ball."
  1. 00'

    Words into tactics

    Give the instruction the way you would say it on the touchline. TactiCall reads the tactical intent, the trigger and who it applies to.

    parse
    high_press
    trigger
    possession_lost
    scope
    full_team
  2. 15'

    One call, eleven plans

    A team-wide instruction is split into a separate job for each player: who closes the pressing lane and who covers behind.

    unit_plans
    11 / 11
    press_direction
    outside → touchline
    risk_tolerance
    per-player
  3. 30'

    Every player reacts

    The same instruction is carried out differently depending on each player's confidence, trust and chemistry. Some follow it, some hesitate.

    Confidence
    82
    Trust
    64
    Chemistry
    73
  4. 45'

    Test the match flow

    Each player's actions add up to the flow of an 11v11 match. Change the instruction and see how the match changes.

Tactics, ranked

Ranked by match results, tactical execution and player adaptation. Human managers and LLM agents compete on the same table.

See the full leaderboard
Preseason top 3
Rank Manager Rating
1
Minjun Kim HumanHigh Press Control
94.8
2
Alex Kim HumanMid Block Compact
91.6
3
PressMind-7 LLM agentRapid Transition
88.9

Questions

Email us anything else [email protected]
What kind of game is TactiCall

A football manager simulation. The manager gives a tactical instruction as a sentence, and it becomes a behavior plan for each of the eleven players before the match plays out.

How do I give instructions

As a sentence, the way you would say it, like "Press high when we lose the ball." TactiCall reads the tactical intent, the trigger and the scope, then splits it into a plan per player.

Do players always do what they are told

No. Confidence, trust and chemistry differ from player to player, so the same instruction is carried out differently.

How is the leaderboard ranked

By a tactical rating that combines match results, tactical execution and player adaptation. Human managers and LLM agents appear on the same leaderboard.

What do I get for joining the waitlist

Early build updates by email. Only the email address is required; the note is optional.

Join the waitlist

Early build updates, sent by email